

These themes are Cyber Style (Cyber Dragons and Cyberdarks) and Ice Barrier. Not only that, but more pre-constructed decks are on the way thanks to a recent OCG poll. Updated November 3rd, 2020 by Johnny Garcia: Yu-Gi-Oh! is constantly adding new Starter and Structure Decks to the game, and has recently announced both a Charmer and Dragunity deck. This ranking will be based on the rare cards in the deck and the strength of their main mechanic. This article will examine the ten best Starter Decks for players wanting to get into Yu-Gi-Oh! and rank them on their potential power. RELATED: Yu-Gi-Oh!: The 5 Strongest Villain Decks (& 5 Decks That Would Never Win) These Starter Decks also tends to be based on the decks used by the main character of various Yu-Gi-Oh! series.
#Smashing four decks full#
These Starter Decks come with a full Deck of cards designed to teach new players either a certain game mechanic or strategy to utilize. One way to learn this complex, but popular TCG is through its various Starter Decks. Wizard is great with sorceress/witch (double dmg).Compared to Magic: The Gathering, Yu-Gi-Oh!is a very complex trading card game thanks to its tendency of introducing new mechanics with every new major release. Anyway, wizard ability will take more dmg in the beginning, getting people to warrior range faster.

Wizard: at this point Im just blabing, I gotta do an online final for my gf / i know. Paladin is one of my favorite cards, but priest just worked the best. and every turn I could focus on making s#1t collide. The forth card was a lot of try and error but I found that people just ignored the priest and it got to heal. So sentinel is firing at everyone, therefore their hp is somewhat evenly decreasing and will be in range of warrior soon. I used in a tournament yeti, warrior, sentinel, and priest.

Try witch/sorceress + banshee + idol guy + sentinel. Idol thunder guy: a freaking beast, it has amazing synergy with witch and probably the strongest and pushing. There is a down side, sentinel cant move. Banshee: are we going for more collision? I have seen banshee in this deck. Yeti: increase collision (also not random, easier to learn tho) Learn how sentinel laser pattern works, hard to explain but pay attention to it and you will start to notice (it is not random, thats my take lol) But if they can remove it with their own enchant, then be a bit more careful since witch/sorceress is a bit fragile. If the opponent or arena cant remove the enchant, you can be a bit reckless. Position witch/sorceress at the end of the turn to ensure you can enchant asap the opponent. Giant = You can aim and plan a position for extra damage done.Īlso, giant and golem are great at pushing sentinel and have relatively good hp if they stop nerfing golem ffs leave the guy alone) Sentinel = more attacks received, golem = a guaranteed attack at the end of the turn. Sorceress/which will increase the damage taken by each attack received. Sentinel, sorceress/witch, + golem/giant/druid/ice queen is good and here is why: I blabbed a lot but I think there is some insightful info below, anyway try a lot of friendly battles or the 10gem challenge until you are more confident.ĭefinitely reply with the cards you like the most and I will give you some good synergy for those cards. You got some bad tips here imo, tell me which cards you like to use and I will give you some tips.
